Showing posts with label how to. Show all posts
Showing posts with label how to. Show all posts

Monday, October 20, 2014

1,000 Blank White Cards (Game)

Wrote out the rules for One Thousand Blank White Cards (1kBWC)

It's a card game where you make the rules

This is a really fun game I found online... But I couldn't find the rules written out in easy to read instructions... Where the rules were written out, everything was convoluted and almost too complex to understand -- so I compiled everything I could find, after I read other board & card game rule books to figure out a good structure


Sources:
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Basically
• Win by earning points
• Earn points by playing cards (cards you made)
    • Cards are written / drawn on blank index cards

• The cards can either give (+) or take away (-) points
• Play cards (applying the points and / or effects) on:
    •  yourself
    • everyone (including yourself), or
    •  another player
• Some cards change rules -- ex: stealing or discarding cards, skipping turns, etc.

• Points, hands, and even rules change drastically during the game
• (usually) The person with the most points when the draw pile runs dry WINS!!!



HOW TO PLAY





YOU NEED
• 2-8 Players
• Index cards (a lot - unlined)
• Pens, pencils, etc.
• Time to play





PRE-GAME PHASE
Each player creates (draws) 10-20 cards on index cards
Each card must include:
    • Title
    • Picture
    • Explanation

[example photo]

Pictures should be quickly sketched -- stick-figures are fine
NOTE: Be creative!! This is one of the funnest parts... This, and seeing what cards the other players made. You can include references to celebrities, history, film, art, fashion, math, sports, music, or anything else you can think up.

IMPORTANT TERMS

  • Hand - the cards a player holds
  • In Play - a card face up on the table, whose points or effects are active
  • Discard - a pile where cards go after their ability has been used, or someone discards it (like a graveyard for the cards -- RIP)
  • Turn - the time for one player to do all phases [see Turns & Game Play below] before the next player begins
  • Round - from the time of your turn, until each player has 1 turn, before starting back at the original player **it starts when you play a card, and ends when the player before you ends their turn


CARDS
The basic card types are "Point" and "Rule" cards:

    POINT CARDS
    + or - some amount of points

    Before making cards decide the following for point cards:
        • increments - what number (1, 5, 10, 1000 etc.)
         range - how low or high a card's points can be (-100 to +100, -50 to +1000, etc.)



    RULE CARDS
    Modify the rules of the game
    This could include:
         Discarding
         Turn skipping
         Card stealing
         Point manipulation
         Whatever you can think of!!





For card examples and ideas see my post "50 1kBWC Example Cards: Part 1"



TURNS & GAME-PLAY
    • Shuffle all cards players made together
    • Designate draw & discard piles
    

    • Group determines number of cards you have in a hand (around 5)
    • Group determines who goes 1st

EACH TURN:
Note: This may differ depending on rule cards in play

1) Draw 1 card from draw pile
2) Play 1 card by placing it face up, 
applying points and / or effects to:
    a) yourself -- play in front of yourself
    b) everyone including yourself -- play in middle
    c) another player -- play in front of them

3) Read card aloud
4) Apply any rules or points



WINNING
NOTE: Yeah, someone wins in the end, but it's more about the fun of creating cards, seeing what cards others made, being with friends, and watching everyone (yourself included) constantly get a huge amount of points or lose them all (sometimes in a single turn)...


The Player with the most points WINS!!!



Game ends when *(group decides which):
    1) The first Player's Hand is empty (fast game)
    2) Draw Pile runs dry (medium game)
    3) Everyone's Hand is empty (long game)

Count up points (applying rule cards that add or subtract points)
NOTE: Wait to count until the end -- points change drastically during the game (just estimate while you're playing, by looking at a Player's cards)




TIPS
During the Game:
• Keep blank index cards nearby in case an awesome new card idea hits ya'!
• Either shuffle new cards in for play during this game, or save it for the next game


Card Examples for Inspiration
     My Blog post "1,000 Blank White Cards (Examples)" [ I'll post it soon ]

    • Elsewhere.org [click here] (scroll down)
    • Gnomestew.com [click here] (around the sides)

Saturday, October 18, 2014

Made A Beautiful Painting: "Star Girl"

Painted a beautiful girl with ink and water color :)





This was actually inspired by my girlfriend (not really initially, but as I kept going with the project her long flowing hair and love of stars definitely showed up)

Sketched / doodled a girl on some scratch paper lying around... Thinking about the idea of being a "dream catcher" (a person catching dreams) I sketched a girl, likely inspired by Salvador Dalí (my favorite artist, a surrealist) and Cartoon Network's Adventure Time -- because I was watching the show as I sketched

Here's the sketch :)


The stars were dreams, which the girl was collecting in a sack -- I wanted the scene to feel dreamlike, so her long hair floats above her ethereally 

Originally wanted turtles floating around like clouds (on which the girl would be standing) but later decided it would be too distracting

Searched Google Images for anything resembling the sketch, and what I eventually wanted it to become

Example: I wanted the girl to be wearing a skirt, so I searched "cute girl skirt"

[ reference photos ]
Found a few matching images for what I envisioned the final draft to have (see next step)... And found some reference photos (see both above)

Edited photos together to make a (rough) version of the final draft... Merging what ended up being 4 images into 1 using Pixlr Editor (but SAVE OFTEN!! because sometimes Pixlr's page fails -- the price you pay to have near Adobe Photoshop quality program for free)

NOTE: If you ever do this, don't worry too much about how this part looks -- obviously you just need to get the basic idea out

* The composite image is now the reference photo for my painting


Traced the composite image by placing a piece of white printer paper on my computer monitor, turning up screen brightness to the max, and (very lightly) tracing the image I'd created

After I had traced 2 or 3 drafts -- added minor details based on my vision of the final draft (using my reference photos [see above] as inspiration ) 

Scanned the final inked drawing and edited out anything I didn't like (which wasn't much)

Printed multiple copies -- being one of my first water color paintings, I wasn't sure I would get the colors right, I wanted a few copies to practice on, and possibly like one so much I'd keep it




Painted the copies with water colors until I ended on a color scheme I liked -- which ended up being a blue and purple (a color I never changed was the star and bag, which was always yellow)




BONUS PROJECT!!

Edited the painting (using Pixlr Editor again) to create a simplified, black and white icon version

Deleted the background [see top image] using the painfully slow process of the polygon lasso tool :P Then applied the art poster filter and only had to fix a couple things that got too dark (mostly the star)